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Maya lt 2019 update notes
Maya lt 2019 update notes












Save the scene before doing the FBX export, then re-open the scene (without saving again) after the export. This occurs if you delete history then export an object containing per-component shading. Triangulate option on can corrupt the scene (trash the shading). Triangulate option can corrupt scene files containing per-component shaded objects Export the frozen mesh as an FBX file, then import it before applyingĮdit > LOD (Level of Detail) > Generate LOD Meshes. Reverse the order of the operations, freezing the transform before deleting the history. If you delete the history of a mesh (Alt + Shift + D), then freeze its transform ( Modify > Freeze Transformations), generating lower resolution meshes withĮdit > LOD (Level of Detail) > Generate LOD Meshes or can result in deformed lower resolution meshes. Similarly, to re-generate lower resolution meshes from an existing LOD hierarchy, each mesh must be the unique child of a parent transform, and that transform must be a direct child of LOD_0.Įdit > LOD (Level of Detail) > Generate LOD Meshes produces bad results in some cases This groups the meshes directly under LOD_0 in a flat hierarchy by making the parent of each mesh a direct child of LOD_0. Workaround: To generate lower resolution meshes from multiple meshes, each selected mesh must be the unique child of a top-level transform. If you have an existing lodGroup hierarchy, it fails if any mesh under the LOD_0 node is not the unique child of a transform whose parent is LOD_0. (MAYA-62637) LOD: DAG hierarchies deeper than 1 level are not handled properlyĮdit > LOD (Level of Detail) > Generate LOD Meshes fails if any of the selected meshes is not the unique child of a top-level transform.NOTE:Unless otherwise noted as fixed, this release also contains the same known limitations listed described in the original Maya LT 2016 release notes. (Mac OS X) Drag selection makes viewport go black (Open Sub-D) Motion Blur or DOF + MSAA makes the grid visible through geometryĬolor management using OCIO slows down viewport performance Screen-space Ambient Occlusion + MSAA makes the grid visible through geometry (Mac OS X) Click release mouse event has a lag when dragging from viewport on top of attribute

maya lt 2019 update notes

Marking menu appears unexpectedly with a simple click Renaming or editing a node which was exposed as a material input causes a crashĭefault baking values need to be adjusted to improve quality of resultĭeleting a bookmark in the Node Editor affects per component shading Selecting shape node with same name in different group causes Hypershade errorĬrash when switching presets in the HypershadeĬrash when switching parent material in a docked Attribute Editor Hypershade is very slow to open if a large hierarchy is selected when it's launched Game Exporter and FBX Export should not change the scene modified state when exportingįBX Export does not support export of custom attributes driven by other custom attributesĬreate LOD Group is causing crash on exitĪdjusting UVs in UV Editor causes a crash

maya lt 2019 update notes

(Windows) Playblast temporary files are not removedįBX plugin has lost support for DX11 shader Performance issue with Editable Motion Trails and animation layersįree image planes lose animated texture when duplicated with input graph

maya lt 2019 update notes

Graph Editor with normalize mode has display issues














Maya lt 2019 update notes